![]() Alshain's post wasn't smug at all and is soundly reasoned. You appear to be the one who is being smug my guy. i cant wait for them to add multiplayer just so you can eat your smug words LOL. I'm not suggesting they are lying, I'm suggesting that, like the developers of KSP and Subnautica and many many more, they are being naive to think it can be added at the end. It's a lot of development effort for so little gain, and that's another reason developers abandon the idea of multiplayer in some games. Ultimately if it does get added, it's going to be one of those things where they spend a ton of development time on it and a few people will toy around with it for a while, maybe fly some planes together, people who like weapons mods might enjoy it, but most will just go back to their own single player game. This is something that can't be so easily solved, In fact I'd say it's impossible. You still have the time warp paradox which is going to severely limit your ability to create an enjoyable experience. You can add single player at the end.īut lets give them the benefit of the doubt and say multiplayer is coming. ![]() ![]() That's why you can't just add multiplayer at the end. Multiplayer is something you develop first, then to make single player you just create a multiplayer game that doesn't have access to the network. Multiplayer isn't something you develop in "parallel" either. It's on their roadmap but game developers often think they can just tack on multiplayer after they finish everything else and that's seldom the case.Īnd what exactly makes you think they are flat out lying about parallel development of multi-player, there have been many communications about them implementing Multi-player from the get go and every feature being set against multi-player development. This includes multiplayer and the addition of colonies, as shown in the image above.Originally posted by LoSBoL: Not likely ever. Meanwhile, the Kerbal Space Program 2 team has a roadmap laid out for the game that will see more features added to the sequel that were missing from the first. Simpson additionally noted there are "other improvements" the KSP2 team is "hoping to squeeze into Patch Two (one of which got checked in last night)", stating that "a few more big-ticket items will get added to the list in the coming days". Various CPU and GPU optimizations to improve performance.Updated parking garage collision (now possible to enter structures).Added "next" button to seizure warning screen.Fixed bug: vessels with no control deleted during save.Struts and fuel lines no longer broken after cloning subassembly in VAB.Gave click priority to planets rather than moons when zoomed out in Map view. ![]() ![]() Recovered Kerbals now return to VAB Kerbal Manager.Enabled switching between vehicles in atmospheric flight (within PhysX bubble).Fixed flamed-out engines not restarting properly.Fixed loss of vehicle on reference frame change when physicsless parts present.Simpson also shared a brief list of some of the fixes coming in Patch Two that have already been checked. "We are still pulling a couple of late-breaking improvements into that build," Simpson stated in a blogpost, before promising more information on Patch Two (such as its release date) once the KSP2 team has "got it in QA's hands". Kerbal Space Program 2 Early Access launch cinematic. Now, the KSP2 team is working on another patch, with creative director Nate Simpson noting that while it'll be "tough to beat the sheer number of fixes that went into Patch One", players can still expect "a few big ones" to arrive in Patch Two. This followed a rather rocky launch for the space-flight simulator, which saw a steep fall in player numbers soon after release, with many asking for refunds due to the game's buggy state. Kerbal Space Program 2, which released in early access in February, received its first (extensive) patch earlier this month. Intercept Games has shared an update on its second patch for Kerbal Space Program 2. ![]()
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![]() ![]() ![]() Step Sequencing Step SequencingĪny beat maker knows the power of a good step sequencer. Layering sounds with Drum Synth has never been easier, and it is also a nod to functions that FL Studio and Ableton Live have. This allows samples to be synthesized and manipulated for complete tonal control. This robust engine gives more freedom and control to beatmakers in crafting and sculpting different sounds.ĭrum Synth can also be used inside of Drum Machine Designer and alongside Quick Sampler. The notable difference is that Logic users can use both the traditional window and the cell-grid window side by side! It’s been a long-awaited time, but it was worth the wait.ĭrum Machine Designer & Drum Synth Drum Machine Designer & Drum Synthĭrum Machine gets an overhaul, allowing users to finally tweak individual drum instruments via Quick Sampler (more of this below). This new addition to Logic is comparable to Ableton’s loop-based window. Dragging and dropping loops has never been easier, and this applies to both midi and audio recordings. ![]() The cells are collectively able to be played back as what’s called a “scene” and can be triggered by any midi controller or your mouse. The grid-based view allows users to drop audio or midi clips into each of the cells. You can choose to work in both views simultaneously, or one or the other. The linear, standard timeline is still present but it’s joined by a cell, grid-based timeline. As one of the most significant changes in the DAW’s history, the software now has two timelines producers can work from. For those that have been using Logic as their primary DAW, enjoy this gift from Apple straight to you! Live Loops System Live Loops Systemīeat makers and loop lovers alike are thrilled at the addition of the live loops system Logic has added. If you’re an Ableton or FL Studio user, features between the new Logic updates and these other DAWs will draw similarities. Whether you’ve been a Logic user your entire music career or are just getting into production, here is a breakdown of each of the newest features the DAW has to offer. The Newest, Coolest Features The Newest, Coolest Features Logic 10.5 Offers For those unsure about switching from other DAW’s, scroll to the end to see our recommendations and find out how you can demo Logic for free for 90 days! 1. Without further ado, here are all the newest features inside the software as well as some hardware and plugins that pair well with it. The update, brought by Apple, attempts to compete with progressive DAWs such as Ableton Live and FL Studio. The new update adds new workflow features including an updated sampler, live loops and beat grid, step sequencing, drag and drop cells, the Remix FX plugin, and a reimagined drum machine designer. The Logic Pro X update has been a pleasant surprise to users after arriving in May of 2020, giving the software its biggest facelift since 2013. ![]() ![]() ![]() Cars can also be modified (parts vary on every vehicle), so players can focus on either the performance of the vehicle (engines, radiators, transmissions, stage # long blocks/superchargers, ECUs.) the design of the vehicle (spoilers, fenders, bumpers, hoods, wheels.) or both, depending on the vehicle. These strategies include (but can be not limited to) roleplaying, destruction, towing, shortcuts, etc. Players can use these props on multiple occasions. This can include cannons, tires, engines, traffic cones, and trailers. More challenges are accessible via Scenarios, where the player is free to enjoy more challenges (chases, races, hypermilling, off-roading, drifting, hillclimbing, etc). Some challenges are also accessible via Time Trials and Bus Routes via the main menu. If they meet the designated requirements following the challenge, they earn stars. When they start the desired challenge, the player (along with some AI depending on the event chosen) will spawn onto the desired location, sometimes with their proposed vehicle assigned to via the challenge, and the player is required to finish the challenge (races, time trials, chases, bus routes). They can also try out challenges (they vary depending on the map) scattered across the map, you can more easily find them via the map function, or just fast travel to them. ![]() Upon execution, the player may feel the need to add AI to their cloned/extra vehicles, get chased/followed/evaded by AI, etc. The player picks a car or prop, and they have the option to either explore the map, modify their vehicles, crash into AI, mess around with the nodegrabber, damage their own vehicles, or just practice getting the feel of driving. Upon starting freeroam, the player selects a map, and their car spawns onto a location picked by the player. Examples include customizable engines, maps, crash dummies, etc.Ī Gavril Roamer towing a Bruckell Bastion and a damaged Ibishu 200BX on the East Coast map Some of them modify the engine, body, or the entire vehicle, while some mods are their own. This can include repository or automation mods. The player can also use mods via their website. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc.), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. Gameplay īeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive. On, the game was released to Steam Early Access. The game was placed on an open vote on Steam Greenlight on 12 February 2014 and was greenlit eight days later. īeamNG’s website,, was opened on to deliver news of their development of the simulator. ![]() Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D. On, BeamNG released a YouTube video titled "Revolutionary soft-body physics in CryEngine3". In 2011, some Rigs of Rods developer gathered to improve upon the open-source software with a new product. ![]() ![]() ![]() One family whose home was damaged has since relocated to Alaska, claiming in the lawsuit that their minor daughter “suffered severe emotional trauma” and continues to require the services of a physician and therapists. Philip and Maria Morris’ lawsuit claims they each suffered severe burns and permanent injuries that continue to negatively affect their lives and cost them medical expenses. The incident remains under investigation by federal authorities.īut the lawsuits spell out some of the damages caused by the crash, from emotional trauma to severe burns to tens of thousands of dollars in property damage. 11 near Greencastle and Jeremy streets, in a residential neighborhood just east of Santana High School. The lawsuits offer no new details about the crash, which happened around 12:15 p.m. “We’re all trying to understand the case,” Loranger said. Loranger said that in instances such as this, with multiple plaintiffs all suing the same defendants, it’s likely the hearings will ultimately be combined. Those attorneys did not respond to voicemails and emails seeking comment Monday. “We haven’t had the opportunity yet to look at the plane ourselves or see the final (National Transportation Safety Board) report,” Loranger said.Īll five cases were initially filed in San Diego Superior Court, but four have since been moved to federal court at the behest of attorneys for Das’ estate. Was it primarily caused by pilot error? Were there preventable mechanical issues with the plane? Or some kind of plane component liability issue? Loranger said that through the lawsuit, he is trying to find out who was at fault. So any work we can do to make sure this doesn’t happen again, that would be a positive.” ![]() “It’s the last thing anyone ever expects. ![]() The crash was “such a major event in their lives and the lives of their neighbors,” Loranger said. ![]() ![]() Hard or soft limitīoundaries that both parties discuss and are respected. The time after a domination session where the dominant ensures that their submissive is feeling alright physically, mentally and emotionally. Tribute is referred to as a money transfer sent to the dome by their submissive. Human ATMĪ human ATM is a finsub that allows their cash master to drain the bank accounts on demand financially. Cash fagĪ popular term used to describe a homosexual who is typically weak, unattractive and worthless in Findom.Ī cash fag feels inferior to attractive and straight dominant and sends money to the dominant whom they feel is more worthy. This is the term used for a financial submissive who sends cash tributes to dominants. Cash MasterĬash master is a common term used for the dom who is looking to earn money for their services of dominating and selling personal items like innerwear. Pay PigĪ PayPig is a submissive (mostly men) who gets sexually aroused from the fetish of being controlled financially by the dominant. The common term for certain types of sex in categories of bondage, discipline, domination, submission or even sadism. ![]() Alphas are aggressive and powerful, which is a sign of turn-on for betas or submissives. It can either be a man or a woman, and they can make money from either male or female submissives. In this section, we will explain the most common terms you will come across when getting into Findom. Findom Glossary: What means what?Īs you are here to learn how to become a Findom, it is important that you learn about important terms connected with the Findom world. In most of the cases, the dominatrix (domme) and the submissive never meet. Much like other forms of BDSM fetishes, it is the surrendering power that is arousing in Findom. It is all about submitting themselves to a dominant women and relinquishing control. Isn’t it?īeautiful women are given money and lavished with expensive gifts by men who seemingly want nothing in return. Sounds weird and interesting at the same time. The sexual fetish of giving or receiving to get around is a massive global business, and there are people who take it up as a full-time job. Who doesn’t love it when their partners take hold and guide them through the heat of the moment?įindom is a type of sexual domination where a dome (either a man or woman) takes payment (tribute) from the submissive (either a man or woman). ![]() The stiletto heels, shiny clothes, the whips. 6 How to make $5000 monthly as Findommeĭomination is nothing new we have all heard of it before. ![]() ![]() 5 5 Ways Findommes Can Make Money Online?.4 What do Fin subs expect from you as a Findomme?."synopsis" may belong to another edition of this title. This book will help you avoid them! Read and start earning money for your online financial empire! Read on and have men crawling beneath you! Girls! Have you ever wondered how you can make real $$$$ money online without sacrificing your dignity? What if I told you there are guys out there willing to line up to serve a real, classy, and beautiful financial domme?I will teach you all the tricks of the trade so you can be prepared to start your own online business!I will teach you:6 things you should do before starting your online empire-How to pick a perfect online name!-How to manage social media!8 of the most popular fetishes you will encounter-Get a crash course on popular fetishes so you can be prepared from day 1! 9 DIFFERENT revenue streams to MAXIMIZE your earnings potential-Learn how the best dommes in the industry make their money!-Detailed walkthroughs!-Includes two example clip templates so you can start making content on day 1!Don’t miss out on potential earnings by making rookie mistakes. ![]() ![]() ![]() ![]() Adhere to all safety standards and guidelines, and be sure you follow safety protocol throughout your build. Coat with a spray on Poly or Wipe on Poly to protect your finish and your piece and it will last for ages. This makes the paint application virtually flawless. Use glue to secure your joints and Consider Painting or Staining individual sections prior to assembling. If you are unfamiliar with the finishing process, visit my Finishing school for some tips and tricks for painting like a pro and for special finishing practices. If you are new to building, read through the GETTING STARTED section and other articles found under the BUILD tab in the menu on my site, it has valuable information about how to get started, tools and techniques. ![]() If you print out or save plans, be sure to check in on my site to be sure you have the most up to date set of plans, as I occasionally update things for ease of building or buying. The older plans may need updating so please let us know if you need one fixed!īefore beginning to build, always check in on my site to make sure you have the most up to date set of plans, I occasionally update and change the plans to make the building process easier or to allow for less expensive purchasing of materials! Read through the entire set of instructions and all comments before beginning this project. Don’t forget… for all of our newer plans, clicking on the images will let them expand to enormous sizes with much greater clarity. With that, go forth, have fun, take lots of pictures and share them in a showcase or on social media with the hashtag #builtTDCtuff and we will share our faves! Be sure to tag on Instagram / FB and on Twitter / Pinterest. With all of our plans, you are building at your own risk and you should have a firm understanding of building in general before you attempt many of our plans (some are easy as pie and perfect for beginners). Plans for the Original Twin Bed, Toddler House Bed, Toddler Bed Rail, and the Twin with Platform and Chimney Hopefully this will let you build for your purposes! Yahoo…, At long last, we have the plans for another version of the twin sized house bed playhouse! You all loved the original twin sized version so much that I am rolling out the other requested sizes. ![]() ![]() ![]() In addition, ANSI B’s measurements are the same as Ledger/Tabloid, so there is more than just one instance of systemic overlap. Letter size ANSI A’s measurements are 8 1/2″ X 11″. Founded in 1918, ANSI, like ISO, develops standardized systems for a bunch of different things. In addition to this most common American system, there is also the American National Standards Institute (ANSI) system. Tabloid/Ledger, which measures 11″ X 17″, you’ll most commonly see used for pictures and large diagrams. The measurements are just slightly larger than Letter at 8 1/2″ X 14″. You’ll most likely find Legal sized paper used for brochures. Half Letter is just a bit smaller - measuring at 8 1/2″ X 5 1/2″ - and you’ll most often see it used for book pages. There’s also a good chance that a flier, homemade sign, or something similar that you see is 8 1/2″ X 11″. You might even have a stack of it in your house in the form of computer paper. Letter is probably the most common standard size in the US, measuring 8 1/2″ by 11″ - a close comparable sizing to the ISO’s A4 (which we’ll cover in a bit). ![]() The first one is Loose sizes, which is divided into four different types: Letter, Half Letter, Legal, and Tabloid/Ledger. With American measurements, there are three different classifications.
![]() # requires PyPdf2 library, version 1.26 or above. The code below is not a perfect solution to your problem, but it will hopefully help others who come here from google.
![]() ![]() Improved connection reliability and reduced the likelihood of interference with some third-party Bluetooth accessories.Transferring accessories between Macs with Magic Handoff is a lot faster, with most transfers taking less than 3 seconds to complete.A brand new protocol for Magic Handoff, much more reliable than the previous version.When AirBuddy is disabled or there's a problem in the communication between the widget and the app, an appropriate error message is shown.During configuration, devices are now grouped by type, sorted alphabetically, and display the device icon.There are two themes available for the widget: colorful and monochrome.Configuring the widget for the devices that you want it to display is more reliable.The widget now updates much more frequently and reliably.Major improvements to the widget in macOS Big Sur and Monterey:.Alerts using the circular style can have an alert sound play when they’re shown.Battery alerts can now be configured to stay on screen until clicked.Pinned devices: devices can now be pinned to the list in the Menu Bar so that they stay visible regardless of whether the app is detecting them nearby.The new Shortcuts tab gives you easy access and control over the keyboard shortcuts that can be enabled in AirBuddy.The redesigned Preferences user interface is clean, easy to use, and includes a powerful new Advanced tab with maintenance tasks that some power users might want to take advantage of.The status windows and Menu Bar user interfaces have a new design with materials that respect your system’s current theme ¹. ![]() It's almost an AirBuddy 3.0, but I'm saving that version number for some bigger announcements down the line □ New Features and Improvements This is a significant update which includes a vast amount of new features, fixes, and improvements. AirBuddy 2.5 Release Notes AirBuddy 2.5 Release Notes ![]() ![]() ![]() Each hand you’re dealt is different, so consider your total hand when deciding which cards to pass each round. Use these strategies to increase your chances of winning: While the rules are simple, Hearts strategy is not. Although the high-point card, the queen of spades, can be played during any trick except the first one, hearts cannot be played until they are “broken.” You cannot play a heart until hearts are “broken.” If a player doesn’t have the same suit that led and it’s not the first trick, they can play a heart, which means hearts are broken and can now be played.While you have to follow suit and play a club if you have it, if you don’t have one, you can play a diamond or any other spade except the queen. The two of clubs leads the first trick of each round, and in that trick, no one can play a heart or the queen of spades. You cannot play point cards in the first trick.Off-suit cards that are played can’t win the trick. If the five of spades is led, and the next three players play the two, eight, and king of spades, whoever played the king of spades wins the trick. Once all players have played a card, whoever has the highest ranking card for the lead suit takes the trick. The highest card of the suit that led wins the trick.Otherwise, you can “slough off,” which means you play a card from another suit. ![]() Whatever suit is first led in a trick, you must play a card that matches that suit if you have one. Keep all the cards dealt to you for the fourth round, and then repeat the pattern of passing with subsequent rounds. Pass to your left for the first round, across from you for the second round, and to your right for the third round. You must pass three cards to another player except every fourth round. You must pass cards to begin most rounds.Understanding how to play Hearts means knowing and abiding by the rules, which are pretty simple, including: Shoot the moon: Although hearts and the queen of spades result in penalty points, if one player takes all of the heart cards and the queen of spades in one round, they are said to “shoot the moon.” So instead of that player being penalized with 26 points, all of the other players get 26 points added to their total scores.After each round, you add your points to your score, and once someone reaches 100, the person with the lowest score wins. Hearts are worth 1 point each, and the queen of spades is worth 13 points. Points: Players keep a running score of their penalty points-points they get when winning tricks that contain hearts or the queen of spades.So if someone leads a four of diamonds, that player will win the trick unless someone plays a higher ranking diamond (five and above). A player wins the trick by having the highest ranking card of the suit that led or by playing a heart. Since each player has 13 cards, each round has 13 tricks. Tricks: Within each round, each person plays one card per trick.So if Player 2 led the two of clubs for the first trick and Player 4 won the trick by playing king of clubs, Player 4 leads-plays the first card-for the next trick. In subsequent tricks, the player who leads, or plays the first card of a trick, is the one who won the previous trick. Leading: When each round begins, the player with the two of clubs leads that card to begin the first trick of the round.This pattern repeats with subsequent rounds. You keep the cards dealt to you in the fourth round. The person you pass to is determined by what round you’re playing-to the person on your left in the first round, to the person across from you in the second round, and to the person to your right in the third round. Passing: You get to pass three cards to another player at the beginning of every three out of four rounds.You play as many rounds as needed until one player reaches 100. So each player begins each round with 13 cards. Rounds: You play hearts in rounds, and in each round, all four players are dealt the entire deck of cards.Trick-taking games, like Hearts, usually have unique components, and we break down the important aspects of this game in the following list: To do this, avoid taking tricks with penalty cards unless you are trying to shoot the moon. ObjectiveĮnd the game with the lowest score. On Solitaired, you can play unlimited free games of Hearts. You play rounds until someone reaches 100 points, and the winner is the player with the lowest score. Within each round are 13 tricks, and points are given to players who take tricks containing heart cards (1 point each) and tricks containing the queen of spades (13 points). Hearts is a trick-taking card game, typically played with four players, where the goal is to end the game with the fewest points. ![]() |
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